"It is no use saying, 'We are doing our best.' You have got to succeed in doing what is necessary."-Sir Winston Churchill

News

Expert blogging

July 18th, 2010

So I have been added to Gamasutra's list of Expert Bloggers, which is really awesome and I am super excited that I write well or make enough interesting points to garner such recognition. What this means is that now, whenever I write about games, more people will be forced to see at least the title of the blog. So I better start thinking up smarter things to say!

So check me out on Gamasutra!

Indie Time

June 6th, 2010

Well, I am done at Digital Chocolate for the foreseeable future. But I produced a ton of very cool little 3d models to build your Nanotowns with, check out my updated gallery. And as before, you can check out the game on facebook. I did some other work but I can't show or tell you about that, so you'll just have to wait. But now I am full steam ahead with Tiger Style and a couple small projects of my own. Stay tuned, people, stay tuned. I now head into seclusion to get stuff done!

Win!

March 14th, 2010

We did it! Spider was voted the Independent Games Festival Mobile Game of the Year! This is really exciting, and I am super proud to have contributed to the game. Now I just have to live up to this award. GDC was awesome (obviously due heavily to our win), and volunteering was a blast. Friends were made, old friends were seen, and much about our field was discussed. If you ever want to discuss game design and all that jazz, email me, please. Now for some rest.

And in case you are not aware, I was a 3d artist on a facebook game called Nanotowns. Check it out in the "Play" section!

Return to Game Developers' Conference

February 15th, 2010

Time quickly passes, and here I am, less than a year out of college, once again eager and ready to attend GDC as a "conference associate", AKA volunteer. However, things are looking up for the young padawan that is me, for this year I will be attending the Game Developers' Choice Awards as a nominee! That is right, for our work on Spider: The Secret of Bryce Manor, Tiger Style LLC will be competing against Zelda: Spirit Tracks, GTA Chinatown Wars, Scribblenauts, and Flight Control. And we are going to win! Also, I have a few new projects coming down the line, so stay tuned!

And I have revamped the "Play" section of this website to better reflect what the heck I do. Onward and upward!

I am a worker-bee.

August 12th, 2009

Somehow I've landed myself a job at Digital Chocolate in San Mateo doing art for upcoming games. It's really awesome and I'm glad to have the work. I am officially in the industry (no longer a student) and working for a respectable company doing what I've always wanted to do. I make money doing what people dream about doing! I dreamed it and now I'm doing it! It's awesome. And not only that, I helped to make another indie iPhone game called Spider: The Secret of Bryce Manor, and it's in the appstore now getting lots of rave reviews. Go Tigerstyle Games! Thanks to all you guys for letting me draw art on your esteemed project.

DONE WITH SCHOOL!

April 27th, 2009

So I am now officially out in the real world and super eager to accomplish more stuff than ever before. I am done with classes at Northeastern and graduate this coming Friday. Assuming I live that long I'm looking for work and hopefully I can get a job at a good company with hard workers. I have come to truly appreciate the importance of everyone caring about their work. And speaking of work, check out my latest demo reel! (See the button on the nav-bar, yah, go there!)

Game Developer's Conference 2009!!!

March 20th, 2009

I am going to GDC09! This has been one of my desires for years and years and I got accepted to volunteer this year. I am looking forward to everything about it: the seminars, the chat, and the opportunity to present myself to potential employers. If you're a potential employer, please, check out my gallery and my random "Play" section, which I need to organize better. But for now, I've got some more work to do before GDC. I am too stoked!

And check out the senior animation project I was in charge of last semester! [credits to Gomez for the song "Hamoa Beach"]

Global Game Jam

February 4th, 2009

I have been quite productive on the game side of things lately. And one of those productive things has been this past weekend, in which I spent the whole time creating a game with a few others. The game is called The Beat (we had more to think about than the title) and is a rhythm puzzle game sorta set in the '50s. It turned out fantastically and was a lot of fun to create. Not only that, but our team tied for first at the Boston chapter of the jam. I'll host the game on this site after I've added a few ridiculously challenging levels.

Livin' La Vida Lab

November 25th, 2008

I am living in the lab now. Oh lord, am I living there. I'm leading a team to create a 3d-compositing project and there is too much work to be produced in the next 3.5 weeks. There's something I love about living in that work environment, there's a level of fellowship I don't think we can find much outside of Middle-Earth or the military. And that strange geeky statement means I need to stop typing for now.

Latest site up and running

November 2nd, 2008

I'm now up to the third [sort of fourth] iteration of my website. This time I've gone for a non-Flash site. There is lots of art and gaming to check out, showing my general art and design and programming knowledge. So explore and I hope you enjoy your visit!

Profilepic

I, Randy O'Connor, am an environmental artist focusing on constructing beautiful environments.
I love games and constantly pursue the next tier in a career where each product is a simplified universe.

If you think I could help you in any way (such as working for you), then please feel free to contact me.

I like to write about games and philosophy here and you can follow me on Twitter.

© 2008 by Randy O'Connor. All Rights Reserved.