-Tigerstyle Games
May 2009-present
Artist and Assistant designer
-Lead artist and level builder for Waking Mars
-Level artist for Spider: The Secret of Bryce Manor
-Additional art, from logo design to UI elements
-Technical art and pipeline work
-Digital Chocolate, Inc.
July 2009-June 2010
Contract Artist
-Created and organized Maya production pipeline for 3d assets on Nanotowns
-Modeled and textured extensive 3d art assets for Nanotowns
-Helping to design and implement game flow and art on unannounced title
-Extensive photoshop animation and static art
-Singapore-MIT GAMBIT Game Lab
January 2009-May 2009
2d/3d Artist
-Working with small teams to help design and implement art for research games
-Testing how art changes affect gameplay and mood
-Level designer for jousting/racing game
-Floodgate Entertainment
January 2008-September 2008
Contract Artist/Former intern
-Worked with a small team to create highly optimized art assets for cell-phones and various console systems
-Extensive Maya, 3dsmax, and Photoshop work
-Metaversal Studios
January 2006-June 2008
Game Designer/Programmer
-Learned TorqueScript
-Lead programmer on two sidescrollers
-Experience with Flash and Torque2d
-GoSub (Zenix 3d-Intel Game Demo Contest Finalist)
January 2006-June 2007
3d Modeler and Texturer, Promotional Artist
-Used 3dsMax5 to create low-poly models
-Textured models in Photoshop
-Logo design and promotional art